Our Journey in Game Design

Building tomorrow's mobile game creators through hands-on education

We started in 2019 with a simple idea: teach game planning the way it actually works in studios. Not just theory, but real project experience that prepares you for the industry as it exists today.

What Drives Our Teaching

Every mobile game needs solid planning before the first line of code. We teach that foundation through real projects and honest feedback.

Practical First

You work on actual game concepts from day one. No theoretical exercises that don't match real studio work.

Industry Connection

Our curriculum comes from current industry practices. We update content based on what studios actually need.

Honest Feedback

We tell you exactly where your work stands. Constructive criticism helps you improve faster than false encouragement.

Students collaborating on mobile game design concepts in our studio workspace

Who Teaches Here

Interactive game planning workshop session with students working on mobile game prototypes
Advanced game design tools and software used in professional mobile game development
Elena Varga, Lead Game Design Strategist at Cleveramentix

Elena Varga

Lead Game Design Strategist

Spent eight years planning mobile games at studios in Singapore and Taiwan. Now teaches the planning methods that actually work in production environments. Believes good game design starts with understanding player behavior, not just cool features.

Modern game development environment with multiple screens showing mobile game interfaces
Students presenting their mobile game concepts during final project reviews

How We Built This Program

2019-2020

Industry Research Phase

We interviewed game designers across Asia to understand what skills studios actually need. The gap between academic programs and industry reality was bigger than expected.

Early research phase showing industry interviews and skill gap analysis
2021-2022

Curriculum Development

Built the first version of our program based on real studio workflows. Started with 12 students and learned what worked through direct feedback and project outcomes.

First curriculum development workshops with initial student cohort
2023-2024

Program Refinement

Refined teaching methods based on graduate feedback from their first year in studios. Added more emphasis on documentation and stakeholder communication skills.

Program refinement sessions showing updated curriculum and teaching methods
2025 Forward

Current Focus

Now we teach what we know works. Our graduates find positions because they can handle real project work from day one. The program keeps evolving with industry changes.

Current modern learning environment with latest game development tools and resources

Why We Focus on Mobile Games

Taiwan's mobile gaming market grew rapidly, but educational programs lagged behind. Most courses taught general game design without understanding mobile-specific challenges.

Mobile games need different planning approaches than console or PC games. Shorter play sessions, different monetization models, touch interface constraints – these affect every design decision.

Elena Varga, Program Director

We realized students needed experience with mobile-specific workflows: rapid prototyping, user acquisition planning, live service updates, and data-driven design iteration.

150+ Program Graduates
6 Years Teaching
25 Partner Studios
18 Month Programs
Students working on mobile game prototypes in our dedicated development lab

Real Project Experience

Students work on mobile game concepts that could actually ship. We use the same planning tools and processes as professional studios.